Expert Tips & Tricks

โšก Speed Optimization

  • Learn to skip dialogue by holding spacebar/Enter
  • Memorize quest item locations for faster collection
  • Know which choices lead to shorter dialogue branches
  • Practice QTE sequences to avoid failed attempts

๐Ÿ“Š Stat Management

  • Willpower increases when you refuse requests
  • Stress increases when you comply or hesitate
  • Confrontation increases with aggressive dialogue
  • 'No' counter tracks all refusals across playthroughs
  • Quest completion is per-playthrough (doesn't carry over)

๐ŸŽฏ Ending Requirements Quick Reference

  • Willpower: 15+ Nos, 75+ Willpower, Accept Help, 9 Quests
  • Labyrinth: Same as Willpower + Solve Maze (L-R-L-S-R)
  • Anger: 60+ Confrontation, Reject Help, Stay and Confront
  • Escape: Choose Run at bathroom, Pass QTE
  • Got Caught: Choose Run at bathroom, Fail QTE
  • Wasted: Drink excessively at Radek's place

โš ๏ธ Common Mistakes

  • Forgetting to say 'No' enough times (need 15+ for Willpower)
  • Skipping psychologist scene (required for S-tier endings)
  • Not completing all 9 quests (locks out Labyrinth)
  • Entering wrong maze solution (L-R-L-S-R is correct)
  • Drinking too much accidentally (triggers Wasted ending)

Time-Saving Techniques

Dialogue Skip

-5-8 minutes per run

Hold Enter/Spacebar to skip through dialogue after first playthrough

Quest Route Optimization

-2-3 minutes

Collect quests in this order: 1โ†’3โ†’2โ†’5โ†’4โ†’7โ†’6โ†’9โ†’8 (minimizes backtracking)

Skip Environmental Clicks

-3-4 minutes

Don't click extra objects unless going for achievements

Menu Navigation

-30-60 seconds

Use keyboard shortcuts instead of mouse clicking menus

Instant Choice Selection

-4-5 minutes

Memorize optimal dialogue paths to avoid reading choices

Theoretical minimum day durations

Day configs verified

Each workday has a fixed real-time window that the shift clock enforces. These are not community estimates - they are the verified real-time seconds the engine gives you on Day 1, Day 2, and Day 3 before the shift auto-completes. Any route faster than these floors is impossible without skipping the workday entirely via a different scene branch.

Day 1Day1.asset
550s
Real-time floor
Visible clock600s
Boxes8
Max money200

Day 1 is the tutorial workday with eight delivery boxes and a 600-second visible window (550 seconds of real time). The 200-coin cap is the earning ceiling for the day.

Day 2Day2.asset
480s
Real-time floor
Visible clock600s
Boxes5
Max money200

Day 2 swaps the delivery loop for a placement task. Five barcode SKUs appear, each with a stack of 12 units to sort. The 200-coin cap still applies.

Day 3Day3.asset
380s
Real-time floor
Visible clock600s
Boxes6
Max money200

Day 3 is the shortest workday at 380 seconds of real time, with six delivery boxes and the same 200-coin earning cap.

Combined workday floor1410s

Add the intro, inter-day psychologist transitions, Radek's apartment, and the finale sequence on top of this floor to get a realistic route time. The fastest Any% routes sit close to this floor because they skip everything optional; full ending routes add several minutes of mandatory dialogue.