- Task type
- Delivery
- Barcode SKUs
- 2โ3
- Leads to
- 21_Psychologist
Day 1 is the tutorial workday with eight delivery boxes and a 600-second visible window (550 seconds of real time). The 200-coin cap is the earning ceiling for the day.
Plan your route to the 1000-coin target across Day 1, Day 2, and Day 3. Track daily earnings, see how far you are from the achievement, and avoid the infamous 998 trap where the visible stat stops at 999 but the running total keeps counting.
The coin stat displayed in the HUD is capped at 999, but the MONEY achievement tracks a separate running total that keeps climbing past the visible ceiling. Players who collect every coin on the map and still see the bar frozen at 998 or 999 are not hitting a bug - the achievement is still accumulating underneath. The practical implication: plan around the per-day MaxMoney ceiling, not the lifetime 999 cap, because the running total is what unlocks the badge.
Each workday has a hard earning cap of 200 coins. The boxes you process, the barcodes you sort, and the time pressure all differ per day. Use this roadmap to budget how much you can realistically bank before the finale.
Day 1 is the tutorial workday with eight delivery boxes and a 600-second visible window (550 seconds of real time). The 200-coin cap is the earning ceiling for the day.
Day 2 swaps the delivery loop for a placement task. Five barcode SKUs appear, each with a stack of 12 units to sort. The 200-coin cap still applies.
Day 3 is the shortest workday at 380 seconds of real time, with six delivery boxes and the same 200-coin earning cap.
A Gold coin is worth five Bronze, so prioritize Gold pickups when time is tight. Per-day earnings are still capped by MaxMoney regardless of denomination mix.
Enter what you actually banked each day. The tracker saves to your browser only - nothing leaves this device. The remaining gap and the predicted number of runs update live.
Pickups outside the daily cap, if any.
No. The visible coin stat is capped at 999, but the MONEY achievement watches a separate running total that keeps accumulating past the visible ceiling. If the bar looks frozen at 998 or 999, the running total is still climbing - keep earning and the achievement will trigger.
Each of the three Day config assets sets MaxMoney to 200. That is the earning ceiling per workday regardless of how many Gold coins you grab or how fast you sort boxes.
The stat displayed in the HUD has maxValue 999, but the achievement reads a separate counter that is not subject to the same cap. The 1000 target lives in StatsConfig.asset as targetCoinAmount, independent of the displayed stat cap.
It estimates how many additional clean runs you need if every remaining workday hits its 200-coin cap. The prediction subtracts the runs you have already attempted from the theoretical minimum, so the number drops as you log completed runs.
No. Everything you type stays in your browser via localStorage under the key "coin_plan". The page has no backend. You can export the plan as JSON and reload it later on the same device.