Why does the coin counter cap at 999 but the achievement needs 1000?

StatsConfig.asset
343
Starting coin
Default value in StatsConfig.asset
999
Visible stat cap
maxValue for the Coin stat
1000
Achievement target
targetCoinAmount field
200
Daily earning cap
MaxMoney on each Day config

The coin stat displayed in the HUD is capped at 999, but the MONEY achievement tracks a separate running total that keeps climbing past the visible ceiling. Players who collect every coin on the map and still see the bar frozen at 998 or 999 are not hitting a bug - the achievement is still accumulating underneath. The practical implication: plan around the per-day MaxMoney ceiling, not the lifetime 999 cap, because the running total is what unlocks the badge.

Daily coin roadmap

Day configs verified

Each workday has a hard earning cap of 200 coins. The boxes you process, the barcodes you sort, and the time pressure all differ per day. Use this roadmap to budget how much you can realistically bank before the finale.

Day 1Day1.asset
200Max coins
8Boxes
550sReal time
600sVisible time
Task type
Delivery
Barcode SKUs
2โ€“3
Leads to
21_Psychologist

Day 1 is the tutorial workday with eight delivery boxes and a 600-second visible window (550 seconds of real time). The 200-coin cap is the earning ceiling for the day.

Day 2Day2.asset
200Max coins
5Boxes
480sReal time
600sVisible time
Task type
Placement
Barcode SKUs
3โ€“4
Leads to
22_Psychologist

Day 2 swaps the delivery loop for a placement task. Five barcode SKUs appear, each with a stack of 12 units to sort. The 200-coin cap still applies.

Day 3Day3.asset
200Max coins
6Boxes
380sReal time
600sVisible time
Task type
Delivery
Barcode SKUs
3โ€“4
Leads to
23_Psychologist

Day 3 is the shortest workday at 380 seconds of real time, with six delivery boxes and the same 200-coin earning cap.

Coin denominations CoinConfig.asset
Bronze= 1Silver= 2Gold= 5

A Gold coin is worth five Bronze, so prioritize Gold pickups when time is tight. Per-day earnings are still capped by MaxMoney regardless of denomination mix.

Your progress tracker

Local-only input

Enter what you actually banked each day. The tracker saves to your browser only - nothing leaves this device. The remaining gap and the predicted number of runs update live.

Pickups outside the daily cap, if any.

Common questions

Config-backed
I collected every coin on the map and still ended at 998 or 999 - is the achievement broken?

No. The visible coin stat is capped at 999, but the MONEY achievement watches a separate running total that keeps accumulating past the visible ceiling. If the bar looks frozen at 998 or 999, the running total is still climbing - keep earning and the achievement will trigger.

Why does the tracker say the daily cap is 200 coins?

Each of the three Day config assets sets MaxMoney to 200. That is the earning ceiling per workday regardless of how many Gold coins you grab or how fast you sort boxes.

How does the running total cross 1000 if the stat stops at 999?

The stat displayed in the HUD has maxValue 999, but the achievement reads a separate counter that is not subject to the same cap. The 1000 target lives in StatsConfig.asset as targetCoinAmount, independent of the displayed stat cap.

What does the run prediction number actually mean?

It estimates how many additional clean runs you need if every remaining workday hits its 200-coin cap. The prediction subtracts the runs you have already attempted from the theoretical minimum, so the number drops as you log completed runs.

Does the tracker send my data anywhere?

No. Everything you type stays in your browser via localStorage under the key "coin_plan". The page has no backend. You can export the plan as JSON and reload it later on the same device.