| 15 achievements | AchievementId.cs | Internal enum names and order (DISCLAMER, JOB_APPLICATION, FAST, BEER, ENGING_IDEAL, ENGING_WTF, ENGING_OK, ENGING_WORST, ENGING_ALL, CASSETTE, MONEY, KITTY_1 through KITTY_4) |
| DISCLAMER trigger | MainMenuController.cs | The only achievement whose trigger is directly readable in code - auto-fires on the content warning screen |
| Six stats | StatsConfig.asset + StatType.cs | Anger, Willpower, Submissiveness, Stamina, RadekRelationship, Coin - each with default, min, and max values |
| Coin target for MONEY | StatsConfig.asset | targetCoinAmount = 1000, which is what the MONEY achievement watches - a running total, not the visible HUD stat |
| 13 barcodes | Barcode.cs | Each five-digit code with its internal enum name, such as U_CAN_BE_PRETTY_TOO 80085 |
| Coin denominations | CoinConfig.asset | Bronze = 1, Silver = 2, Gold = 5 |
| Workday timing | Day1.asset / Day2.asset / Day3.asset | VisibleTimeInSec, RealTimeInSec, MaxMoney (200 per day), BoxAmount (8/5/6) |
| Bath LockDoor QTE | Bath Config.asset | LockDoorTaskDuration = 10s, knockDelayOnStart = 4.5s, LockDoorTaskDelayOnStart = 2s |
| Finale heartbeat | Heartbeat Config.asset | 2s initial, 1.5s slow-final, 0.4s fast-final, 6s slow accel, 20s fast accel |
| Four ending dialogue nodes | Ending_Anger / Ending_GotCaught / Ending_RanAway / Ending_Willpower Config.asset | DialogueNode entries and delay-on-start values for four of the six endings |
| Scene list | Scenes Config.asset + build settings | The 18 scene files, including the six ending scenes and the three psychologist meeting checkpoints |
| Quest IDs | QuestDefinition binary + the zh-Hans string table | The 10 quest IDs: TalkToMom, TalkToRadek, AnswerCall, OpenBox, PutBoxOnTable, BringTape, GoToChillZone, GetOutOfHere, LockDoor, DrinkBeer |
| Selected dialogue markers | Localization Tables for Dialogues | Short choice excerpts, immediate prompts, Required markers, and Stat consequences retained for gameplay analysis; full dialogue exports are not distributed |
| Supported languages | Localization/Locale/*.asset | Ten locales - en, zh-Hans, de, es-ES, es-AR, ja, pt-BR, ru, th, uk |