The shipped TutorialManager class exposes ten Beer_ and DrinkBeer methods. Each one is a named entry point in the drinking sequence - from the first trigger at Beer_Start through the social-pressure beat at Beer_BeerTention_Start, the per-drink callback at Day3_AfterWork_OnDrinkBeer, and the door branch at Beer_OpenDoor_Drank versus Beer_OpenDoor_NotDrank.
Beer_StartโInferred
Entry point - opens the Beer sequence when the player crosses the start trigger.
Hosted on TutorialManager
Beer_OpenBeerBoxโInferred
Fires when the player opens the BeerBox prop, revealing the available cans.
Hosted on TutorialManager
Beer_BeerTention_StartโInferred
Opens the social-pressure beat - Radek pushes the player to share a beer.
Hosted on TutorialManager
Beer_BeerDrinkYourselfโInferred
Player-initiated drink - the player takes a beer on their own initiative.
Hosted on TutorialManager
Beer_BeerTention_DrinkTaskCompleteโInferred
Fires when the drink task is complete - closes the social-pressure beat.
Hosted on TutorialManager
Beer_ResolveOpenโInferred
Resolves the open-beer state and hands control back to the corridor flow.
Hosted on TutorialManager
Beer_OpenDoor_DrankโInferred
Exit-door branch when the player has drunk - the door-out state after drinking.
Hosted on TutorialManager
Beer_OpenDoor_NotDrankโInferred
Exit-door branch when the player has not drunk - the door-out state after refusing.
Hosted on TutorialManager
Day3_AfterWork_DrinkBeer_StartโInferred
Day 3 after-work flow entry - opens the post-shift drinking scene.
Hosted on TutorialManager
Day3_AfterWork_OnDrinkBeerโInferred
Day 3 after-work per-drink callback - fires each time the player takes a beer during the Day 3 flow.
Hosted on TutorialManager