Scene at a glance

12_Finale_1_Labyrinth

The shipped scene file carries the internal Id Labirinth on a single ScenarioHolder. The SContext_Labirinth MonoBehaviour wires eight fields - Radek, WayBackToBathBlock, SeeRadekTrigger, SeeBober, Bober, ambienceRun, ambienceRiser, and runTutorial - and two scenario points, SP_Labirinth_Start and SP_Labirinth_RadekRun. Together these identify a one-way chase sequence with no checkpoint field.

Single checkpoint

Inferred

The scene ships no checkpoint field, retry counter, or mid-sequence save. The structure is consistent with the community-reported single-fail behaviour - one wrong turn resets the run from the start.

One-way route

Inferred

The WayBackToBathBlock field blocks retreat back into the bath scene. Once the labyrinth has started, the route is one-way forward.

Radek chase

Inferred

The Radek NPC field, the SeeRadekTrigger, and the SP_Labirinth_RadekRun scenario point together wire Radek as the chasing pressure that pushes the player through the corridors.

Tutorial prompt

Inferred

The runTutorial field (InteractTutorialComponent) ships an on-screen prompt that introduces the run mechanic at the start of the scene.

Two ambience layers

Inferred

ambienceRun and ambienceRiser are two separate sound definitions - the run layer holds under movement, the riser layer swells as the player pushes deeper. Runners cite the riser as the cue to commit to a fork.

Path L-R-L-S-R

Community

The five-step turn order Left, Right, Left, Straight, Right is community-cited. It is not text-verifiable in the available sources, so it is marked C-level here. Treat it as community consensus, not as authoritative fact.

Community path L-R-L-S-R

Community consensus

The five-step turn order is widely shared across player discussion but is not text-verifiable in the available sources, so every step below is marked C-level. Treat it as community consensus, not as authoritative fact - your own runs are the real test.

1
L
Left
2
R
Right
3
L
Left
4
S
Straight
5
R
Right

Next input:Press the Left key or the L key

Interactive trainer

Mechanism

Pick a mode, hit Start, and use โ† / L for Left, โ†’ / R for Right, and โ†‘ / S for Straight. Wrong input ends the run on the spot - same pressure as the scene itself. Your best Speed-mode time and a running reset tally live in this browser under the labyrinth_attempts key.

ModeGuided
Step0 / 5
StateIdle

The path is shown on screen. Walk through each turn in order. Wrong input resets the run but keeps the path visible. Use this to learn the L-R-L-S-R order before moving to blind.

Common questions

Tool scope
Is the L-R-L-S-R path confirmed by the game files?

No. The scene file 12_Finale_1_Labyrinth and the SContext_Labirinth class confirm the mechanism - single checkpoint, Radek chase, two ambience layers - but the turn order itself is not text in the available sources. L-R-L-S-R is community consensus, marked C-level throughout this trainer. Use it as a starting point and treat your own runs as the real test.

Why does one wrong turn reset the whole run?

The shipped scene carries no checkpoint field, no retry counter, and no mid-sequence save. The structure itself is consistent with the community-reported single-fail behaviour, so the trainer reproduces the same pressure - one wrong input puts you back at the first turn.

What do L, R, and S stand for?

Community shorthand for Left, Right, and Straight. The game itself does not display these labels - they are the conventions players use when sharing the path on forums and video descriptions. The keyboard bindings in this trainer are ArrowLeft or L for Left, ArrowRight or R for Right, and ArrowUp or S for Straight.

Which mode should I start with?

Start with Guided to learn the L-R-L-S-R order with the path visible. Move to Blind once you can walk the order from memory. Move to Speed only after Blind feels automatic - the timer adds the kind of pressure the Finale scene itself applies, so it is the last step before going back into the game.

Where is my run data saved?

Every attempt is saved to your browser under the labyrinth_attempts localStorage key - no server, no account, no telemetry. The trainer stores your last attempt, your best Speed-mode time, and a running tally of resets. Clearing your browser data clears the lot.

How does this trainer relate to the Labyrinth ending?

The Labyrinth ending is the community-cited true ending of No Means Nothing. The scene file 12_Finale_1_Labyrinth is the same scene the ending lives in, and the path through it is the same L-R-L-S-R order this trainer rehearses. The ending detail page covers the broader route - this trainer focuses on the five-step walk itself.