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Stat Threshold Reverse Query
Drag the six sliders to your current in-game stats and instantly see which gated dialogue options open up. Every threshold and consequence on this page is reproduced verbatim from the English script, so the numbers you see here are the same ones the game checks when you press a choice.
Your current stats
StatsConfig.asset rangesThe six sliders cover every threshold the game checks. Defaults match the starting values from the stat configuration. RadekRelationship can go negative, the rest cannot. Coin is included for completeness even though no gated choice requires it.
Threshold heatmap
Next-tier distanceFor each stat, the next threshold your current value still fails to clear. Close the gap and the listed choice becomes available. A dash means you already meet every threshold that involves this stat.
Choices unlocked right now
6 unlockedThese are the gated dialogue options the game will actually let you pick at your current stat line. The prompt line is the immediately preceding spoken line in the script, so you can recognize where each choice appears.
"I'll help more, just... give me a little more time"
"So how's life?"
"How did you find this job?"
"What's in all those boxes?"
"Hey, thanks for this job opportunity"
Still locked
20 lockedChoices you cannot pick yet and the exact stat gap blocking each one. Use this to decide where to invest before the next big conversation.
"But I'm helping as much as I can!"
"I meant what I said. Respect my boundaries, or I'm done"
"I'm tired, Radek. Can we just drop this?"
"Screw you, Radek! This is exactly the toxic shit I'm trying to avoid"
"NO. Respect my no, or I'm leaving"
"Fuck off, Radek! Stop being such a pushy asshole"
"Oh no, Radek's fragile ego needs alcohol again. How tragic"
"Fine. If you need me to drink, then make me, but you'll know it's wrong"
"One more threat, and we're done. Forever"
"Your birthday?"
Set a clear boundary
"Not having this conversation with you"
"Back the hell off, Radek"
"Dude, what the fuck?"
"I said no. Drop it!"
"Hard no. DO NOT touch me!"
"Fuck off, man! WTF?"
"Radek, seriously, you're scaring me now. Back off!"
"Sober the fuck up and let me leave. RIGHT. NOW!"
"TOUCH ME AND I SWEAR I WILL FUCKING KILL YOU!"
How the lookup works
Verbatim thresholds
Every condition you see comes straight from the choice text markers in the English localization. The game parses the same markers at runtime to decide whether a choice is selectable, so the numbers on this page are the ones the engine actually compares against.
Consequence deltas
The plus and minus tags next to each choice are the stat deltas the script applies when you pick that option. A double plus or minus means the script applies the delta twice, which is reproduced here exactly.
Context line
The line above each choice is the immediately preceding spoken line in the script. It is not part of the threshold check - it is there to help you recognize which conversation the choice belongs to when you are staring at the screen.
No Coin thresholds
Coin never appears as a condition because no gated choice checks it. Money matters for the achievement and for shopping, but dialogue branches are gated by personality stats and the relationship meter, not your wallet.
